How can µGFX be completely portable while offering the smallest and fastest embedded graphics solution on the market?
An easy to use, yet highly flexible abstraction layer allows to run the µGFX library on virtually any platform. The abstraction layer has been designed to have as little performance impact as possible.
Every unused feature is disabled. Disabled features are not getting compiled and don't end up in the finished binary. Therefore, µGFX code is always as small as possible.
Wherever possible we provide hardware acceleration interfaces to get the most out of your hardware.
We frequently perform rigorous tests where we literally copy-paste code and run it on different platforms to ensure that the library meets our high quality demands.
The entire documentation and all resources are completely free.
We are constantly improving our documentation based on user feedback
We use Doxygen to generate our API reference documentation. We pay a lot of attention to ensure that every aspect of the library is properly documented.
Free support is provided through the public support forum. The uGFX developers themselves maintain the forum.